![]() The files I need are nf, nf, and localize. I've figured out how to run GetAmped2's proprietary tools, but I need 3 files located on the server for them to fully launch (they crash on startup). Please post below if you have any thoughts, questions, etc. class files directly, I've uploaded them for you here: Īnd finally, I just used JD-GUI (Java Decompiler) to view them but I'm sure you could use whatever. If you just want to take a look at the extracted. bms file which by using QuickBMS you can extract the. GetAmped2 38.0 could be downloaded from the developers website when we last checked. If you guys would like to help me out or take a stab at this for fun, here is the link to the client:Īnd here is the link to the. Maybe they will keep the source code to develop other game, like Dawn of the Breakers, inheriting many features and equipment from Getamped2. Despite its flaky combat system, the game is nothing like any other fighting game out there and can sometimes be incredibly addictive. I appreciate the thought, but a public server with a limited timeframe isnt. The ridiculous action mixed in with tons of modes will give players something new to do every time they log in. From my view, its sort of counter-productive to create a closed-source server that can potentially only last a little while, as opposed to providing open-source documentation/tools on how the game functions which would enable anybody to host their own GA2 instances. So, the only thing we seem to be missing is some sort of Main method to execute this code! It's all there, right in front of us.Īs you can see, I've done quite a bit of research on this game but I'm at an impasse, so I'm sharing it with you now in the hopes that someone with actual knowledge on this can make some amazing progress. Dont think Cyberstep gives away Getamped 2 source code to someone to make a pirated server. GetAmped 2 is everything that GetAmped 1 should have been.
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